Flutter & Clutter
Flutter & Clutter was a game developed and won in a game jam during the Fall Semester of 2018 in which I was studying broad in Montreal. My team the size of 5 participated this event that was a 48 hour development session. Theme of this game jam was a piece of art found in Montreal.
My Contributions
Developed the core game-play of the bird flight
Worked on the particle system for the bird
Made a audio system which other scripts can call it to generate sounds
Challenges
A main vision for this game was that it would also be ported to mobile, the problem came up 2 hours before the 48 hour session when we successfully had it on desktop but the aspect ratio was off. The game rendered as horizontally instead of vertically. Having only roughly an hour to fix this, 3 of us set down to tackle the problem. We came up with several solutions such as setting the aspect ratio or changing the resolution. None of these worked because of how unity does not like vertical aspect ratio and resolution as we initially did not plan that out. Finally we developed a hack, instead of modifying the ratio or resolution, we rotate the main camera instead. This solution worked and we had managed to get the game perfectly in mobile. A main takeaway from this was that when developing games always keep open possibilities instead of having restrictions.