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Cash Force

 Cash Force

 

Cash Force is the project that I worked on for Senior Production Spring 2020. Cash Force is a virtual reality first person shooter in which involves the player to be in the back of a moving van. The player can use an assortment of guns and weapons to shoot incoming enemy who chase behind the van. Cash Force is a capstone production game from Fall 2019 that passed through mid mortems and onto senior production. I am on boarded onto the team at the start of the spring semester.

My Contributions

One of many functions designers use that would communicate with the data manager to get weapon info

One of many functions designers use that would communicate with the data manager to get weapon info

Unreal C++ Data Managers: Two independent manager classes that is used to hold data. One is the weapons data manager and the other is the player data manager. The data of weapons are stored in the manager and is loaded from a file. The strength of this is that we can edit values of guns after a build of the game is complete and all information is under one spot and be easily edited. The player data manager holds all information regarding the player like the amount of money they have. This manager also keeps track of mission information and what weapons are on the sling that the player uses.

Map Visualizer: This is an UI Element that is placed on the van itself for the player to be able to see where they are on the map. The Map Visualizer dynamically draws the map out due to the game being procedural generated. The Map visualizer also draws the path that the van takes as well as showing the location of the van on the visualizer.

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